KATALOG ITEM MOBILE LEGENDS
Panduan statistik, atribut & pasif unik 104+ Item Build MLBB 2026
Allow Throw
Trust. Purchase to allow your Jawhead teammate to fling you.
Antique Cuirass
Deter. When hit by a skill, reduces the attacker's Physical Damage by 6% for 2s (this effect stacks up to 3 times).
Arcane Boots
Ares Belt
Athena's Shield
Shield. Upon taking Magic Damage, gains 25% Magic Dmage Reduction for 3s (applies before taking damage). Regains this effect 5s after leaving combat.
Azure Blade
Judgement. In 3s after using the skill, the caster's next Basic Attack will deal additional 50 True Damage with a cooldown of 1.5s.
Berserker's Fury
Doom. When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.
Black Ice Shield
Fortress Shield. For each enemy hero within 5 units, Hybrid Defense is increased by 4, up to 20.
Blade Armor
Bladed Armor. When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.
Blade of Despair
Despair. Dealing damage to non-Minion enemies below 50% HP grants 25% extra Physical Attack for 2 seconds (takes effect before the damage is dealt).
Blade of the Heptaseas
Ambush. If no damage is taken or dealt within 5s, the next Basic Attack will deal extra Physical Damage equal to 160 plus 40% Physical Attack, and inflict 40% slow effects upon the target for 1.5s.
Blood Wings
Guard. Gain a 800 (+100 Total Magic Power) Shield that will regenerate 20s after being damaged. the shield also grants 30 Movement Speed while it lasts and 150 Movement Speed for 1s after it breaks
Bloody Retribution
Bloody Retribution. When cast on an enemy hero, deals them 100 True Damage and steals HP equal to 250 plus 20% of the caster's extra HP from them for 4 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.
Book of Sages
Boots
Broken Heart
Heart Broken. After purchasing, Cecilion will not be able to use Moonlit Waltz on you during this game.
Brute Force Breastplate
Brute Force. Each second after dealing damage, gain 6 Adaptive Attack and 2% extra Movement Speed for 4 seconds, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.
Chastise Pauldron
Chastise. Taking damage will reduce the Attack Speed and Attack Speed cap of the attack to 75% of normal for 2s.
Clock of Destiny
Destiny. Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack every 0.4 second).
Conceal
Conceal. Conceals nearby allied heroes (including self) and grants them 24%-60% extra Movement Speed (scale with Gold from Thriving) for 5 seconds or until they deal or take damage. Heroes with this Blessing need to accumulate 600 Gold from Thriving (up to 1500 Gold) to unlock this skill.
Concentrated Energy
Recharge. Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.
Corrosion Scythe
Corrosion. Basic Attacks gain 80 extra Physical Damage and slow the target by 8% (halved for ranged Basic Attacks) for 1.5s. Stacks up to 5 times.
Cursed Helmet
Burning Soul. Deals Magic Damage equal to 1.2% of hero's Max HP per second to nearby enemies. This damage is increased by 125→350 against creeps and minions (scales with level).
Dagger
Demon Boots
Mysticism. Getting a kill or assist on an enemy Minion will restore 4% Mana. (An asisst occurs when a Minion dies within 2s after taking damage from the hero.)
Demon Hunter Sword
Devour. Basic attacks deal 8% of the target's current HP as extra physical damage (capped at 60 against minions).
Dire Hit
Devotion. In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reduction for nearby allies.
Divine Glaive
Spellbreaker. When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.
Dominance Ice
Fortress Shield. For each enemy hero within 5 units, Hybrid Defense is increased by 8, up to 40.
Dreadnaught Armor
Deter. When attacked by an enemy hero's skill, reduces their Physical ATK by 4% for 2s (up to 3 stacks).
Elegant Gem
Gift. When HP drops below 50%, recovers 15% of HP over the next 3 seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds. Cooldown: 60 seconds.
Enchanted Talisman
Mana Spring. Regenerates 15% of Max Mana every 10s in total.
Encourage
Devotion. In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reduction for nearby allies.
Endless Battle
Divine Justice. After casting a skill, the next Basic Attack within 3 seconds deals 60% Physical Attack as extra True Damage (1.5 seconds cooldown).
Exotic Veil
Expert Gloves
Favor
Devotion. In the first 8 min, forfeit the EXP and Gold rewards gained from minions and creeps in order to negate reduction for nearby allies.
Feather of Heaven
Affliction. Basic Attacks deal extra 50 (+30% Magic Power) Magic Damage.
Flame Retribution
Flame Retribution. When cast on an enemy hero, deals them 100 True Damage and steals 58-100 Physical Attack and Magic Power (scales with level) from them for 4 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.
Flask of the Oasis
Blessing. When casting a healing or shielding skill, if the target's HP is below 35% or falls below 35% within 3 seconds, they will get a (100*Hero Level)) that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the same target, and will not trigger on self-onl healing and shield skills.)
Fleeting Time
Timestream. Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Flower of Hope
Flower of Hope. Every 6s, a skill or Basic Attack deals 60(+30% Total Physical Attack)(+30% Total Magic Power) Magic Damage.
Fury Hammer
Genius Wand
Magic. Magic: Dealing damage to enemy heroes will reduce their Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.
Glowing Wand
Scorch. Burn target for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second.
Golden Staff
Swift. Every 1% of critical chance gained will increase attack speed by 1%.
Great Dragon Spear
Supreme Warrior. After casting an Ultimate, increase Movement Speed by 30% for 7.5s. This effect has a 15s cooldown.
Guardian Helmet
Recovery. Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
Haas's Claws
Frenzy. Critical strikes grant 20% extra Attack Speed for 2 seconds.
Healing Necklace
Hero's Ring
Holy Crystal
Mystery. Gains 21%-35% extra Magic Power(Scales with level).
Hunter Strike
Retribution. Dealing damage to an enemy hero or Creep for 5 times in a row and grants 50% extra Movement Speed that decays rapidly over 3s. This effect has 8s cooldown.
Ice Queen Wand
Ice Bound. When skill deals damage to an enemy hero, it will slow them by 10% for 2s (stacks up to 3 times). This effect has a 0.4s cooldown
Ice Retribution
Ice Retribution. When cast on an enemy hero, deals them 100 True Damage and steals 72-100 Movement Speed (scales with level) from them for 4 seconds. Retribution is upgraded when the total number of creep kills, hero kills, and assists reaches 5.
Immortality
Immortal. Revives 2.5s after death and gaining 16% Max HP and 220-1200 shield (scales with level) that lasts for 3s. (210 cooldown).
Iron Hunting Bow
Javelin
Knife
Lantern of Hope
Lantern of Hope. The equipment's attributes scale with hero level.
Leather Jerkin
Legion Sword
Lightning Truncheon
Resonate. Every 6 seconds, the next skill that deals damage will resonate, dealing (120% Magic Power) extra Magic Damage to up to 3 enemies and speeding up the hero by 30%, which decays over 2 seconds.
Magic Blade
Lifeline. When taking damage that reduces HP below 30%, gains a (+60*Hero Level) shield (increases with level) and 50% Movement Speed that rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Magic Boots
Magic Necklace
Magic Potion
Increase Power. Automatically used after purchasing, increases Magic Power by 30 and Cooldown Reduction by 10% for 120s.
Magic Resist Cloak
Magic Wand
Malefic Gun
Armor Buster. Increase Physical Penetration by 30%
Malefic Roar
Armor Buster. When attacking an enemy, gains 0.1% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 30%.
Molten Essence
Burning Soul. Deals Magic Damage equal to 0.6% of hero's Max HP per second to nearby enemies. This damage is increased by 140% to 350% against creeps and minions (scales with level).
Mystery Codex
Mystic Container
Ogre Tomahawk
Oracle
Bless. Received Shield and HP Regen effects are increased by 25%.
Power Crystal
Power Potion
Increase Power. Upon purchase, grants 30 Physical Attack and 15% Lifesteal for 120s
Queen's Wings
Demonize. When HP drops below 40%, gains 30% Damage Reduction for 3 seconds and reduces the skill cooldown by 2 seconds. This effect has a 60 seconds cooldown
Radiant Armor
Holy Blessing. Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 5s, up to 6 stacks (1 stack only every 0.6s).
Rapid Boots
Regular Spear
Rock Potion
Increase Power. Upon purchase, grants 500 extra Max HP and 25% Resilience for 120s
Rogue Meteor
Rose Gold Meteor
Dragon Scale. Every 4 extra Physical Attack increases Hybrid Defense by 1, up to 50 (effect is halved if Main Role is not Fighter).
Sea Halberd
Lifebane. Dealing damage to a target will reduce the Shield and HP Regen effects on them to 60% of normal for 3s.
Silence Robe
Sky Piercer
Lethality. After dealing damage to an enemy hero, executes the hero if their HP is lower than 4%. Gains 10 stack(s) of Lifebane for each kill and loses 30% of current stack(s) for each death. Each stack of Lifebane increases the HP threshold of the execute effect by 0.1%, stacking up 80 times
Starlium Scythe
Crisis. In 3s after using the skill, the caster's next Basic Attack will apply additional 90 (+60% Total Magic Power) True Damage with a cooldown of 1.5s. Then briefly gains 10% Movement Speed
Steel Legplates
Swift Boots
Swift Crossbow
Crossbow. Each Basic Attack deals 40 extra Adaptive Damage.
Throw Forbidden
Heavy Mountain. Become immunte to allied Jawhead's Ejector in this match.
Thunder Belt
Thunderbolt. Every 4 seconds, the next Basic Attack deals 50 (+100% Total Physical Defense) (+100% Total Magic Defense) extra True Damage to the target and enemies around them, and briefly slows them by 99%. Hybrid Defense permanently increases by 1 each time the attack hits an enemy hero. (This effect is reduced to 50% for Marksmen and Mages)
Tome of Evil
Tough Boots
Fortitude. CC and Slow Duration Reduced by 30%
Vampire Mallet
Vitality Crystal
War Axe
Fighting Spirit. Attacks grants 12 extra Physical Attack per second for 4 seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only receive 50% of these stacked effects.)
Warrior Boots
Valor. Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20
Wind of Nature
Wind Chant. Become immune to all Physical Damage for 2s. (Duration is halved when used by non-marksmen).
Windtalker
Typhoon. Every 5–2 seconds (reduced by 0.2 seconds for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage. (This attack can critically strike and the damage increases to 200% against Minions.)
Winter Crown
Frozen. Become frozen, untargetable, and immune to damage for 2 seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills already cast won't be interrupted.
Wishing Lantern
Butterfly Goddess. For every 800 Magic Damage dealt to an enemy hero (calculated before damage reduction). a Butterfly Goddess is summoned to attack the enemy hero, dealing Magic Damage equal to 10% of their current HP.